February 16th, 2010
Our homework was to create a 5 minute television show that allowed users to send information to the program via the web and have it affect the show. My group, which consisted of David and Bai, decided to create a show where the host had to improvise a show based on images that appeared on the right side of the screen. We modified the existing code to add img tags for the end user so they just needed to copy and paste image URL’s, which were then sent to a moderator who controlled the image flow for the final picture.
Hopefully there is video to come of the interaction.
Tags: experimental, improv, leitv, live
Posted in Live Interactive TV | No Comments »
February 16th, 2010
Look Up – by David Phillips (click to view)
Temporary Music by Kirk Withrow
Notes: This is definitely a work in progress. I have several scenes that I had to pull in order to make the deadline. If we get a chance for a midterm to improve our animation, I certainly will. Wednesday, I should be learning how to get the legs to move.
Scenes still to be included:
Balloon scene: A balloon vendor walks by and he buys all the balloons, but only reaches the atmosphere and gets stuck. Balloons pop.
3rd Attempt: Grabbing the leg of a taller person, getting kicked off.
Realization: he looks at the string on the ground and discovers math.
Spinning the rocketship around the 2nd world.
Final Moment.
Posted in Methods of Motion | No Comments »
February 16th, 2010
I attempted to create a phate…phenakistescope(I just spent 10 minutes just trying to find the correct spelling), but not to any satisfactory level. A phenakistescope is a spinning wheels with interval slits for the user to look through and see the reflection of the wheel in the mirror. The issue that I ran into was inspiration. There were no stories I could create with only 12-16 frames in mind and could be created in a week. There are some brilliant pieces that tier the image into three different sections, thereby creating a 36-48 frames to play with. I eventually settled on a baby’s head that turned into a bowling ball. Here is the work in progress. If I have time, I will go back and redraw it, give it a proper cardboard backing and ink the image to improve the contrast.
Posted in Methods of Motion | No Comments »
February 16th, 2010
Time Out – Microdestinations for your Library
Co-Created by Nien Lam and Allison Walker
ITP held a workshop with Antenna Design. We were given the assignment to ‘design an intervention (= installation or an automated machine) for “interactive services” in public space which will generate a new interaction amongst people. An “interactive service” is a “mechanism” which provides some service or product for people. It is a kind of hybrid object/environment, such as an automated vending machine, information or entertainment kiosk, street furniture, etc. My team created a micro-destination station for our NYU Bobst Library for people who need to decompress and create a sense of community or communal experience. There were 5 separate floors, each with a different destination (ordered by altitude: underwater, beach, rainforest, mountainside, night sky) and each was given unique attributes. Every station had increased oxygen flow, headphone jacks, lighting control, and richer soundscapes depending on how many people were sitting with you.
It took a few days for us to come to this conclusion however…
Day 1: Our initial idea was a coin-based game that would be played in a planetarium up and down the stairs. The biggest issue was that our concept wasn’t site specific. We were told to literally go to any physical location and create a site-specific concept.
Day 2: We decided on the Bobst Library. We thought of a variety of games that could be played from floor to floor and on the ceiling, finally landing on relaxation. We kept seeing people walk away from their desk to the outside and just stare into nowhere, presumably decompressing from their homework for 5-10 minutes.
Day 3: We created a Keynote presentation and dragged an entire bench in for our presentation. We had a great time!
Photos of the final presentation were taken by the incomparable Jonathan Ystad
http://geminijono.wordpress.com/2010/01/16/antennaworkshop/
Posted in Uncategorized | No Comments »
February 5th, 2010

Talk Back – Careful Jack, the Characters Talk Back!
Elevator Pitch – User-generated MST3k. Users watching a show on tv/web can text in any comments/questions they have and the characters will respond back, the best of which appear on the screen for everyone to see.
Origin – Talk Back was created out of a desire to pick up the snarky commentary on screen that was used in “Blind Date,” “Next,” and other dating shows, not to mention Pop Up Video by VH1, and expand it to television and movies to a point where you are interacting with the characters. Our constraints included the use of only pre-taped material, so we decided administrators would read the comments texted in and respond as in the characters voice. There was a level of excitement that came with improvising responses immediately and then showing them on screen as they arrived. We ended up choosing a 5 minute scene from “Real Genius,” due to Robert Carlsen and I’s mutual love and the film’s insatiable quotability.
Structure – Textmarks would send the messages to a page, which was then redirected into a Google Spreadsheets, wherein, multiple admins could be logged in at the same time. We each would speak in the voice of the character. Each row has a Flag column. When the flag was marked Yes, the Question and Answer were sent into a queue to be shown above and below the screen.
Success – The textmarks did transfer into Google Documents and the information was able to show up on screen.
Failures – Google Documents would not let the sheer amount of text messages to be injected into the database, so we ended up with a bottleneck with the messages, which created a delay time for the responses to show up on screen.
The Future - In Phase 2, the messages would go directly to the individual who wrote it. Eventually, there could be the capability to respond to people in various languages.
Screen Grabs:
Posted in Live Interactive TV, Mobile Me(dia) | No Comments »